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IEEE transactions on haptics2021; 14(3); 491-502; doi: 10.1109/TOH.2021.3052151

Design and Evaluation of a Novel Haptic Interface for Horse-Drawn Carriage Simulation.

Abstract: Animal welfare has become an increasingly important concern in the sports field. Learning horse-drawn carriage driving requires much time and effort for both the drivers and the horses because the associated gestures to avoid harming the horses are difficult to acquire. This raises the need to develop realistic simulation environments for future drivers. To this end, two haptic interface prototypes were designed, coupled with dedicated simulation software. The first was developed based on a SPIDAR haptic device and implemented simple behaviors of the carriage. A user study demonstrated interest in such a simulator, which led to the design of a second prototype, on a different architecture than the first prototype, for integrating more precise laws of horse behavior such as mood and allowing a more subtle control of forces. An evaluation with driving learners revealed that the simulator was capable of not only producing sensations close to reality but also improving the interaction between the trainer and the learner.
Publication Date: 2021-09-09 PubMed ID: 33449880DOI: 10.1109/TOH.2021.3052151Google Scholar: Lookup
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  • Journal Article
  • Research Support
  • Non-U.S. Gov't

Summary

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The research article discusses the design and evaluation of a new haptic interface for simulated horse-drawn carriage driving, aiming to improve learning and animal welfare by providing a realistic simulated environment.

Objective of the Research

  • The research aimed to address the increasing concerns related to animal welfare in sports by creating a realistic simulation environment that reduces the learning burden on both the drivers and the horses in the practice of horse-drawn carriage driving.

Research Methodology: Designing the Haptic Interface Prototypes

  • The researchers designed two haptic interface prototypes, along with dedicated simulation software, to mimic carriage driving.
  • The first prototype was designed using a SPIDAR haptic device and simulated simple carriage behaviors. A user study conducted during this phase supported the viability and necessity of such a simulator, leading to the development of the second prototype.
  • The second prototype differed in architecture from the first, incorporating more precise laws of horse behavior such as mood. This allowed for more subtle control of forces in the simulation.

Research Findings: Evaluation of the Haptic Interface

  • An evaluation of the simulator with driving learners revealed that the simulator was successful in reproducing sensations similar to real carriage driving.
  • In addition to enhancing the realism of driving simulation, the interface also improved interaction between the driving trainer and the learner, leading to an enhanced overall learning experience.

Implications of the Research

  • The research demonstrates the potential of haptic technology in creating realistic simulation environments specifically in horse-drawn carriage driving and potentially, in larger animal-related sports or activities.
  • It highlights the efficacy of such technology in improving the learning process for both the driver and the horse, as well as promoting better interaction between the trainer and the learner.
  • With the commitment towards animal welfare growing stronger in sports, such technology could offer a viable solution to reduce the learning-associated harm or stress imposed on the animals.

Cite This Article

APA
Chardonnet JR, Ryard J, Secheppet M, Benezet C, Azema G, Leblanc S. (2021). Design and Evaluation of a Novel Haptic Interface for Horse-Drawn Carriage Simulation. IEEE Trans Haptics, 14(3), 491-502. https://doi.org/10.1109/TOH.2021.3052151

Publication

ISSN: 2329-4051
NlmUniqueID: 101491191
Country: United States
Language: English
Volume: 14
Issue: 3
Pages: 491-502

Researcher Affiliations

Chardonnet, Jean-Remy
    Ryard, Julien
      Secheppet, Melanie
        Benezet, Clemence
          Azema, Guillaume
            Leblanc, Serge

              MeSH Terms

              • Animals
              • Computer Simulation
              • Horses
              • Learning
              • Software
              • User-Computer Interface

              Citations

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